HOLOGRAMS IN YOUR LIVING ROOM!

HOLOGRAMS IN YOUR LIVING ROOM!

holograms could provide a great form of socialization and entertainment.

the first time i saw a hologram was on star wars, and ever since i have always wanted to own a piece of this technology. looks like this could be a possibility one day!


untitled-1.jpg

me with my google glass! i did this sketch on my touch tablet today


projection iphone

projection iphone

could this be an option for iPhone technology in the future?


The future of apple technologies

For technologies to remain valid in the eyes of consumers they need to change and adapt to the current needs of society. Apple’s iPhone has adapted over the course of its 5 generations, and will continue to evolve into the future, relying on consumer feedback and cultural trends to inform their evolutionary path. The advancements in mobile technology over the last 10 years have spiked, and will continue to. iPhone will continue to improve on its existing features while integrating other technologies and fulfilling more of societies technological needs.

‘Siri’ is what apple calls an ‘intelligent personal assistant’. She is a piece of artificial intelligence technology. There is potential for Siri to advance to be able to retain other kinds of data, for example, if a person does a google search and finds an interesting piece of information, he or she could ask Siri to retain the information for a later date. An archive of personalised information could exist that the user could tap into at any time using voice control. The way in which users interact with Siri presently is that they have to use a very modulated voice, she picks up key words that are spoken to her and correlates answers out of an archive. Siri could become more intelligent if she were to process all the information put into the iPhone and learn from it, for example- telephone conversations. There is potential for Siri to learn the idiosyncratic differences in her users speech. This however brings up censorship and privacy issues.

One of the biggest complaints about the iPhone 7 is that is has a short battery life. More wireless capability could allow the iPhone to charge and sync unconnected to a computer or power socket. There is also potential for using different methods of energy to power the iPhone such as solar or kinetic energy. For example, a solar panel built into the back of the iPhone could allow the phone to have battery life in emergency situations where chargers are not available. A device that uses the kinetic energy created by a car wheel or a person walking could also act as a more environmentally resourceful way to save energy.

The iPhones display is limited to its screen, but Holographic technology such as that seen at Coachella in 2013 could converge with no-touch gesture control technologies to expand the iPhones screen out into plain space or projected onto surfaces where people could interact with it’s features. This sort of technology would solve issues of people ‘going into their own world’ and becoming so consumed by their phones that they don’t communicate with those physically around them, as it has the potential to bring people together.

There is a possibility that there will be a complete shift in the need for interactive technology, perhaps technological hubris will set in, once we come to a point where people realise that advancements in technology no longer advantage society, and now cause harm to it. In this case, a regression to previous ways of life will occur. A rejection of technology already exists in some communities (Amish, Neo Ludites, Anarcho-privitist communities) and due to environmental and philosophical concerns it is possible that these ideals will continue to thrive.

The possibilities for Apple’s technologies to converge and evolve are endless. But the speed in which these advancements take place could potentially be the iPhone’s undoing.


Man and technology converge

Man and technology converge


convergence and social effects

The integration of touch screens into every day devices has effected the way we interact with technology and the settings in which these interactions take place. Its explosion into the mainstream has allowed previous technologies to converge and evolve, most obviously in the instance of the iPhone. The use of this technology relies on a set of socioeconomic, geographic and cultural factors which determine who has access to the technology and the extent to which they can use it.  

A major investor in the touch screen market is the Multi national corporation- Apple. Apple’s major success in the global technology market has seen an explosion of their information technology products across a range countries. The effect of this is that it provides a common communication and learning tool that people from opposite sides of the globe can access and utilise. The integration of other technologies (through applications for example) such as the touchscreen, wifi internet, cameras, social media and ‘iCloud’ create a system in which people can communicate and share visual and verbal information with a tap, swipe or flick of their screen. Apple has created a global community which continues to feed itself through the input and recieveing of information between users and the interface itself. The information on how consumers use the IPhone is taken, ananlysed and goes on to shape the subsequent direction and developments in the technology. The developments in technology go on to shape the ways in which the society communicates, and cultural trends begin to emerge. This process is called ‘technological determinism’.

The idea of a global community is somewhat a myth. The communities created by technology, particularly high end technology- are exclusive. IPhones have certain requisites to operate in the way that they are supposed to, these are: access to the internet through cellular data or WiFi connection, a simcard, a Telephone plan, an email address, other ‘contacts’ who own iPhones, an electrical input for charging, a computer with itunes to ‘sync’ with or update via. The most important factor of all however, is whether or not you can afford an iPhone in the first place. The cheapest place to buy an iPhone is America, it costs $707 before tax. Other costs include Cellular data usage fees, annual phone contract fee, a sim card, and any applications or music that you choose to buy. In other words, iPhones are expensive, and the fact that many people are not able to afford them is the key symptom of the digital divide. Low socioeconomic status effects education, and whilst apple offers extensive ‘e-learning’ opportunities, many of the people who could most benefit from the interactive learning experience are those who do not have access to it. 

The iPhone offers a range of different languages: English (U.S.), English (UK), French (France), German, Traditional Chinese, Simplified Chinese, Dutch, Italian, Spanish, Portuguese (Brazilian), Portuguese (Portugal), Danish, Swedish, Finnish, Norwegian, Korean, Japanese, Russian, Polish, Turkish, Ukrainian, Hungarian, Arabic, Thai, Czech, Greek, Hebrew, Indonesian, Malay, Romanian, Slovak, Croatian, Catalan, and Vietnamese. Although this list is extensive, it does not cover all languages and specific dialects. The people who can not access this technology are not only excluded from the social and cultural values that it provides, but because they are not feeding into the cycle, it continues to evolve without them.

User based technologies such as the iPhone encourage education, communication and the production of culture. Technological determinism and the input/output of information that interactive devices allow create a cycle of evolution and growth. The Digital divide, which excludes certain groups of people means that this cycle is driven only by its users, extending further and further away from those who cannot access it.


Touch Screen Beginnings

The integration of touch screens into the global market has changed the way that humans interact with technology. Development of touchscreen technology has seen the evolution of this equipment from a specialised interface, used specifically and sparingly into a fully integrated component of computer technology reconsidered for everyday use. A Cultural drive for tactility and efficiency, and a need for precision of ‘movement’ have driven the changes in this interactive technology. After handing a great deal of system control over to the computer, touch technology re-employs the user.

In 1957 Hugh LeCaine, Don Buchla and Bob Moog introduced touch technology to the music industry with ‘Electroacoustic music touch sensor’ (early synthesisers) These touch panels came in the form of conductive pads and linked to prerecorded sounds. The music industry was a great avenue for Touch sensitive technology due to a need for tactile connection. The touch pad allowed for human interaction in electronic music.

The first touch screens as we know them were called ‘capacitive touchscreen panels’ (CTPs) and began to appear in the 1960’s. Made up of a thick sheet with a coating of a conductive metal, which was responsive to electrical conductivity in the finger. These panels could only detect one touch at any given time, and had a fixed set of buttons which could be selected by touch. CTPs were used in air traffic control due to their ease and precision of selection. This technology continued to be used in aviation until the late 1980’s.

Multi-touch technology began to emerge around 1982. This technology allowed the user more specific, gestural commands, such as swiping and rotating which are mapped out and translated into visual information. Most notably with the development of Apple’s iPod, iPad and iPhone these simple commands have evolved to a language of different gestures such as panning, pinching open and closed (used for zooming), flicking, the ‘long press’ and the double tap. These gestural commands meant for a more intuitive user experience, allowing for what appears to be more control over the selection. Historical and Crime investigation began to utilise touch technology for the analysis of handwriting. Evolution of Interaction & Technology Originally pen deciphering tools could only be used to translate hand written text into computer text, and identify similarities in shape and letter forms. The tool became much more useful as developments in the technology unfolded, such as pressure sensitivity.

The tablet made its way into the mainstream as a pseudo-realistic drawing tool, inscribing hand drawn images straight into computer programs the same way they would be onto paper. The tablet drawing experience is one that is intuitive, and natural. A movement away from the 2 click mouse was evident with most laptops upgrading to touch pad cursor systems, and with the array of options that touch sensitivity allows the user, it is no wonder. For people operating computers on a daily basis, using a mouse for editing, drawing or designing is inefficient. Unlike a ‘mouse’ cursor, which has to be dragged across the screen, touch sensitivity is mapped to the screen, and allows the cursor to move instantly from one point to another.

From its humble beginnings, touch technology is now used across a multitude of platforms, from ATM’s to telephones to drawing devices and forensic tools. Aspects of the technology such as user interaction, motion sensing and pressure sensitivity combine across mediums to move back from a period of computer generation into the realm of human control.